So it's about time I get back to working on my engine. I think now is a good time to review what is left to be done.
I haven;t looked in a little while, but I'm pretty sure my archiver is all done. As I recall all of the unit tests passed and I think it looked pretty good. I'll be sure to double check that before the deadline.
Next up is the FBX model converter. This is looking decent enough. I've been able to take three different models, convert them to my desired binary format and then get them to display on the screen in my engine. I'm pretty happy with this in that that's basically all there is to the assignment, but If there's time I'd like to see if I can clean this up a little bit. I'm using a lot of vertex data in the engine, and I know I can make them a little leaner. Spacefrigate, Warbear, and Astro boy are up an running. I'm also considering throwing a couple of other models in there just for kicks.
Finally is quaternions. This went smoothly enough and I've got the majority of the tests passing just fine. The only thing I'm having trouble wrapping my head around is the direction of flight. I'm just not quite understanding what exactly it is I'm supposed to be returning. I've re-watched Keenan do this from class but I think I'm just going to have to rack my brain and figure it out. I may need to put a forum post up real soon.
That does it for the near deadline and then it's on to animation. There isn't a whole lot of time to get animation flowing so I'll probably try to get a head start on that.
I'm also going to need to make a few edits to my original game engine. I'll get the game loop up and running and just clean things up a bit. Hopefully I can make it easy enough to use when creating games in my spare time.
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