So I've officially completed PA1-3 and uploaded all of the necessary files to perforce which means It's time to look ahead to PA4 and the end of game engines. The main focus here is to get some animation data working and it's a tall task. I could focus completely on just getting the animation to work from here on but I think I may be better served if I do a little bit of refactoring first. The engine is feeling pretty bulky right now and it would be nice to clean a few things up. I also still have yet to add in the game loop like we did in class.
I'm begining to become unhappy with how my objects are being managed by the object manager and I think i'd like to revamp that quickly as well. For some reason i'm not a huge fan of having to create space frigate and then space frigate object. then also adding in warbear and warbear object. They do exactly the same things except they just have different names and load different data. I feel like getting the PCS tree structure set us is going to be the way to go here. At that point I should be able to set up a more generic object class so I won't have to copy and paste the whole thing with every model I load.
There is a large amount of work to be done in the coming weeks and it's a good thing I've made myself a lot of free time. Time to get started on the big push.
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