So I'm plugging my way through quaternions and I think I'm getting to the point where I should put up a good post.
This Sucks. I'm glad that this is the type of thing you can do once and then as long as you've done it right you won't really need to come back to it for a long time. There are a couple of problems I'm having right now. For one I think my conversion from a matrix to a quaternion isn't correct. I'm not sure why as the math doesn't really seem to be present in the documentation.
Secondly, Keenan has a large number of constructors and set functions with rotations about x, y, and z and here again I'm just not sure how to translate or what exactly he's looking for. I'm getting close to finishing the function's I'm able to and I'm thinking I might need to go see Keenan soon before the deadline so I can sort all of this out.
I moved away from The converter for now. I have a pretty clear picture in my mind on what needs to be done there, but I just wanted to get as far as possible on quaternions before I jump back in. hopefully I'm not wasting too much time.
-A
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