I finally got the sphere vbo up and running. Things are really starting to come together here. I've still got a lot of work ahead so I'll keep this short. I owe most of the work to Derek. He posted his sphere VBO data and I used that data for my sphere. It was a bitch to get it running though. I couldn't get the thing to load for the longest time. He had some methods that weren't compatible with my system because of his collision testing. I commented out his collisions and will insert my own method for that. He also was attempting to load a texture that I didn't have saved in my folder and so for a while the object was being rendered and I couldn't see it. I think I'll work on reworking the matrix transformations next.
-A
No comments:
Post a Comment