As you can see from the title it's been entirely too long since my last post so I better squeeze something in here. The graphics system has gotten me really behind in terms of getting any actual code cranked out. I've been doing a lot more of trying to follow Keenan's refactoring. This has proven to be rather helpful because I think going through the various changes he's making are helping me to understand the changes and know some more about what's happening behind the scenes with this openGL stuff. You really have to dig in and research what some of these functions do before you can try to write a function on your won that does the same thing.
I am finding that while I really am learning a lot there is A LOT left to learn. I wonder if I were to go to job interview tomorrow how I would stack up. I don't feel good about my answer yet. I've spoken to Keenan about this and he's been a big help in this area. He suggested I check out GOTW and purchase a couple of books to brush up on and strengthen my C++. I'm going to take his advice to heart and get started right away. I ran over to Amazon and ordered the books he suggested (he suggested them in class too, but I got a better look at them in his office.) and they should be here soon. As soon as finals week finishes up I'll get cracking on the guru exercises. He's given me a daunting amount of work but I need to remember to baby step through it. One "Guru" a week plus one chapter a week on those books and I'll be a better programmer in no time.
Any who, some more about game engines. I'm not nearly as concerned as I think I should be about this whole graphics section. I'm able to follow his refactoring and his lectures pretty easily. I guess we'll see how that goes when I actually put some of this stuff into practice. Much of this weekend will be spent working on that demo amongst my work for my other class (oh, and going to my real job too). ugh... I always dread finals week.
-A
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