Wednesday, January 4, 2012

The First Class and My First Post.

So I just came home from the first class of the 2012 winter quarter, Game Engine Programming.  One of our first assignments is to start this very blog, so here it goes. 

I'm a little new to blogging, but I definitely understand the benefits in this context. I'll get to put some of my thoughts out there in written word.  I think for me this will help to really break down some of the problems we are trying to solve.  I tend to find that things can often become more clear when you force yourself to articulate them in a paragraph rather then just let the data tumble around in your head.


So, how do I feel about this class? It's a good question and I have mixed feelings.

The word around the water-cooler is that it's going to be a tough one.  There is a lot of work and information to be processed in a very short amount of time.   That rang true today when Keenan (Our professor) told us that realistically, trying to make a game engine in 10 weeks is just crazy and that we'll try to cram years of experience into that short amount of time.  A daunting task indeed.

Despite this, I'm excited.  This is the type of thing I'm here for.  This is my dream. I can't wait to step up to the challenge and find out what I'm capable of. Keenan also offered a comforting notion (at least I see it this way, others may not) that it is when we are under the most pressure that we do our best learning.   I won't have time to second guess myself or to hem and haw over the stupid little things (although I probably will anyhow).  I'll simply have to learn the right methods and execute them into the wee hours.  If I can get used to doing this work will eventually start to come more naturally, as a second nature.  It'll be good practice for future jobs, to be able to endure crunch time.   Easier said than done, I'm sure.


So there it is. My first post. Many more to come.


-A

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